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1.0.4
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š 7 Deadly Sins : Reworked ā Version 1.0.4 Changelog
š Initial Release
Welcome to the first public release of 7 Deadly Sins : Reworked.
This update introduces the complete foundation of the plugin, including enchantments, progression systems, raids, visual effects, and party support.
āļø Required Dependencies
Before installing 7 Deadly Sins : Reworked, make sure the following plugins are installed on your server:
- Paper 1.21.1+ (Purpur supported)
- PacketEvents
- PlaceholderAPI
- ParticleNativeAPI
Failure to install the required dependencies may result in enchantments, raids, particles, GUIs, or combat mechanics not functioning correctly.
⨠Added
Enchantments
link : https://docs.google.com/document/d/17fJnHpatrxrDZsVsfEVNmkHEsB6arhWseg_4GpfFDVw/edit?usp=sharing
- Added 70 custom enchantments.
- Added all Seven Deadly Sin enchantment categories.
- Added custom combat interactions.
- Added unique passive and active enchantment mechanics.
Visual Engine
- Implemented the Refined Visual Engine.
- Added optimized particle rendering.
- Added environmental particle integration.
- Added projectile-compatible visual effects.
- Added combat readability improvements.
Raids
- Added custom raid framework.
- Added Sinful Witch Raid.
- Added 7-wave progression system.
- Added custom boss encounter.
- Added raid reward handling.
- Added raid GUI management system.
Sins Factor
- Added advancement-based progression.
- Added permanent passive unlocks.
- Added Witch Slayer advancement.
- Added raid achievement tracking.
Party System
- Added party creation.
- Added party invitations.
- Added member management.
- Added private party chat.
- Added raid verification system.
- Added reward distribution integration.
Commands
- Added
/7sins - Added
/raids - Added
/party - Added
/sinsfactor
ā” Performance
- Optimized particle calculations.
- Reduced unnecessary entity checks.
- Improved combat event processing.
- Improved packet handling efficiency.
- Reduced visual clutter during large-scale encounters.
š§ Dependencies
Required:
- Paper 1.21.1+
- PacketEvents
- PlaceholderAPI
- ParticleNativeAPI
šÆ Developer Notes
This release establishes the core framework for future updates.
Planned future content includes:
- Additional raid bosses
- New advancement paths
- Mythic-tier enchantments
- Expanded Sins Factor progression
- Seasonal events
- New party activities
- Additional cosmetic effects
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yi33UODf:WFE5NzY0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yi33UODf:WFE5NzY0"
}

