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1.0.4
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🛡️ New in Version 1.0.4 (Control & Anti-Abuse Update)
This update introduces essential server-management features: Cooldowns to prevent spam and Self-Send Restrictions to control drone behavior.
⏱️ Cooldown System
You can now limit how frequently players can send drones.
- Player Cooldown (
send-cooldown-seconds-player): Set a waiting time (in seconds) between player-to-player drone shipments. - Socket Cooldown (
send-cooldown-seconds-socket): Set a waiting time (in seconds) between sending drones to Sockets. - Smart UI: Cooldowns are tracked individually per player/socket, and a countdown message shows exactly how much time is left.
🚫 Self-Send Restrictions
Prevent players from abusing the system as a local transport loophole.
allow-send-to-self-player(Default:false): Blocks players from sending drones to themselves.allow-send-to-self-socket(Default:false): Blocks players from sending drones to sockets they own.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4VBq9J3l:3VUjY3GE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4VBq9J3l:3VUjY3GE"
}

