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1.1.2
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π Version 1.1.2 β The Drone Mob-Transport Update!
I have completely overhauled the mob-sending system! I added a brand-new GUI menu that makes transporting animals and creatures via drones much smarter, more visual, and highly flexible.
Here is everything new in this release:
πΊοΈ Brand-New Mob Selection Menu & Pagination (GUI)
Instead of manually registering mobs, you can now open an intuitive menu that lists all mobs within a specific radius around you.
- Smart Pagination System: If there are more mobs in the area than available slots in the menu, a pagination system is automatically initialized, allowing you to easily page through the list.
- Visual Feedback: Mobs selected in the GUI will have a distinct glint effect (enchantment glow) applied to them.
- Auto-Select: Any mobs that you already have leashed when opening the menu will be automatically pre-selected for you.
βοΈ Leash Mechanics & Balancing
I have tied the mob-sending mechanics much closer to vanilla behavior and your configurations:
- Leash Consumption: Sending mobs now actively consumes leashes from your inventory.
- Destination Guarantee: Even if a player sends a mob without leashing it beforehand, the mob is guaranteed to spawn at the destination safely leashed to the drone.
- Configuration Limits: The
max-leashed-animals-per-drone: 1limit (via config or permission) is still strictly enforced. - New Filter Option: By setting
leashable-only: true, you can restrict the system so that players can only send animals that are theoretically leashable in vanilla Minecraft.
πΎ Brand-New NBT Persistence System (persist-nbt-data)
I implemented a completely new NBT storage system from scratch! If you set persist-nbt-data: true in your configuration, it unlocks the following powerful features:
- Exact Clones: All custom NBT data of the mob (such as color, age, effects, traits, and health) will be saved and perfectly restored when spawning at the destination.
- Dynamic Placeholders: Numerous new placeholders have been added to the
gui.ymlto help identify the correct mobs in the GUI. Note: These placeholders will only work if NBT persistence is enabled!
Found any bugs or have feedback? Please open an issue on my GitHub repository!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4VBq9J3l:LuXLKbOa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4VBq9J3l:LuXLKbOa"
}

