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Details
1.1.0
Compatibility
Changes
🛠️ Bug Fixes
- Socket Name Conflict: Fixed an issue where two sockets could mistakenly be created with the identical name.
- Lead Collection Fix: Resolved a bug where the receiver wouldn't correctly obtain the leads when collecting an animal drone.
- Global Filling: Restored the ability to adjust the global filling settings.
- Exploit Fix: Fixed a glitch that allowed players to remove a drone's head during the collection animation.
🔑 New Permissions
drone.leashed.max.N– Allows a player or LuckPerms group to send up toNleashed animals via drone.drone.sockets.max.N– Allows a player or LuckPerms group to place up toNsockets.drone.send.max.N– Allows a player or LuckPerms group to send up toNdrones.
📊 New Placeholders
The placeholders now support dynamic targeting. You can replace outgoing_1 with incoming_1 or target a specific drone directly using id_<uuid>.
Base Placeholder Options
| Placeholder Type | Description |
|---|---|
%deliverydrones_[target]_items_summary% |
Grouped item overview (e.g., 3x Diamond, 10x Iron Ingot) |
%deliverydrones_[target]_items_list% |
Slot-by-slot item list |
%deliverydrones_[target]_items_total% |
Total count of all items combined |
%deliverydrones_[target]_animals_summary% |
Grouped animal overview (e.g., 2x Cow, 1x Pig) |
%deliverydrones_[target]_animals_list% |
Full list of animals (e.g., Cow, Pig, Cow) |
%deliverydrones_[target]_contents_summary% |
Combined items and animals summary |
%deliverydrones_[target]_item_1_name% |
Name of the first item |
%deliverydrones_[target]_item_1_amount% |
Amount of the first item |
%deliverydrones_[target]_animal_1_name% |
Name of the first animal |
Additional Utility Fields
You can also use these existing utility fields with any target:
%deliverydrones_[target]_item_count%– Total number of unique item stacks.%deliverydrones_[target]_animal_count%– Total number of animals.%deliverydrones_[target]_has_items%– Returns if the drone contains any items.%deliverydrones_[target]_has_animals%– Returns if the drone contains any animals.
💡 How to use
[target]: > * Replace withoutgoing_<number>(e.g.,outgoing_1) for sent drones.
- Replace with
incoming_<number>(e.g.,incoming_1) for arriving drones.- Replace with
id_<uuid>(e.g.,id_123e4567-e89b-12d3-a456-426614174000) for a specific drone.
✨ Features
- Custom Skull Support: Added Base64 support for custom player skulls within the
gui.ymlconfiguration.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4VBq9J3l:OM3ZqMyU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4VBq9J3l:OM3ZqMyU"
}

