1.0
Compatibility
Changes
The Ultimate Hunter vs. Speedrunner Experience for Modern Paper Servers!
Built specifically for Paper 1.21+, Advanced Manhunt takes the classic "Speedrunner vs. Hunter" gamemode to the next level. Completely rebuilt from the ground up using modern Object-Oriented design and the Kyori Adventure API, this plugin guarantees zero lag, beautiful UI elements, and a 100% automated game flow.
Whether you are hosting a massive 10v10 event or a classic 1v1 with your friends, Advanced Manhunt handles everything for you.
✨ Key Features Smart Tracking Compasses: Hunters receive glowing tracking compasses that point to the exact block a Runner is standing on—even caching their exact portal entry locations for inter-dimensional tracking.
Live Distance Action Bar: No more guessing! Hunters see a live, updating action bar telling them exactly who they are tracking and how many meters away they are.
Automated Headstarts: Give Runners a fighting chance. Hunters are completely frozen (and invulnerable) during the configurable head-start timer.
Bedwars-Style Spectating: When a Runner is eliminated, they drop their loot and instantly transition into a Spectator. They are given a custom Spectator Teleporter Compass to easily click and cycle through all remaining alive players!
Team Chat & Visuals: Players are automatically assigned dynamic [R] (Runner) and [H] (Hunter) prefixes in both the Tablist and above their heads. Use /manhunt teamchat to strategize in secret!
Epic Victory Sequences: Defeat the Ender Dragon (or eliminate all Runners) to trigger epic on-screen titles, custom sound effects, and a 5-shot star-shaped firework barrage for the winning team.
Bulletproof Automation: Features auto-forfeit countdowns (if a whole team disconnects), friendly-fire toggles, completely safe WorldEdit/Essentials click-canceling, and full inventory/stat wipes between games.
💻 Commands & Permissions Powered by modern Brigadier commands—just type /manhunt and hit Tab to see all your options!
Player Commands:
/manhunt teamchat - Toggles routing your messages to just your team or global chat.
Admin Commands (manhunt.admin):
/manhunt start - Starts the match and triggers the headstart freeze.
/manhunt stop - Force-stops the match and resets the arena.
/manhunt assign <player> <hunter|runner> - Manually builds your teams.
/manhunt random runners <amount> - Randomly selects a specific number of runners and makes everyone else a Hunter.
/manhunt friendlyfire <on|off> - Toggles PvP damage between teammates.
/manhunt distance - Toggles the live Action Bar distance tracker for Hunters.
/manhunt setdefault headstart <seconds> - Changes the default freeze timer.
👑 Credits & Development This highly optimized experience was brought to life by our dedicated development team:
Sr DEV: Storm_Warior07
Jr DEV: SuppraBean
Built with ❤️ for the PaperMC community.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kve7iYqM:Y5aBbgqV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kve7iYqM:Y5aBbgqV"
}

