1.3
Compatibility
Changes
changes - everything has new textures
Fixed bloodlust speed and strength not automatically applying (only doing so after restart)
Added particles and sound affects to vulkan's crossbow
Altars now use vanilla player heads
Hopefully fixed player heads not always dropping
Added config for damages in most weapons
Fixed blood tracker not working
Altar is now a block so the converter can be added in arc 2
Added sound effects to most abilities
Added freeze effect to frozen players
No longer uses new version of custom model data for weapons so should work on lower versions
added a command for the warden heart
Made it so vulkan's wrath can no longer break barriers or bedrock
Added bossbars for abilities and when you are stunned or bleeding

Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:C0jhJVX1:FoVP0YAt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:C0jhJVX1:FoVP0YAt"
}

