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Minecraft: Java Edition
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New Feature: Flexible Nametag Display System
Previously, you only had two options:
Show nametags for ALL animals (cluttered screen) Show nametags ONLY for renamed animals (lose level/hunger info) Now you have a middle ground with level-based visibility!
Configuration New Config Option: min_level_to_show Add this to your config.yml under the entity_display section:
yaml entity_display: enabled: true show_level: true show_bond: false
OLD OPTION (still works for compatibility)
show_only_after_rename: false
NEW OPTION - Minimum level required to show nametag
Set to 0 to show all animals
Set to 2+ to show only upgraded animals
min_level_to_show: 2
bar: enabled: true length: 10 hunger_color: "&c" full_color: "&a" format: "{name} {level} {bar}" How It Works The Logic: The nametag will be shown if ANY of these conditions are met:
Animal has a custom name (renamed by player) → Always visible regardless of level Animal level ≥ min_level_to_show → Visible once upgraded min_level_to_show is set to 0 → All animals visible The nametag will be hidden if:
Animal is NOT renamed AND level < min_level_to_show show_only_after_rename: true is enabled (old system overrides) Usage Examples Example 1: Show Only Upgraded Animals (Level 2+) yaml entity_display: enabled: true show_only_after_rename: false min_level_to_show: 2 Result:
Wild Cow (Level 1, no name) → Hidden Upgraded Cow (Level 2, no name) → "Cow [Lvl 2] [██████░░░░]" Named Cow (Level 1, named "Bessie") → "Bessie [Lvl 1] [████░░░░░░]" Why use this?
Reduces visual clutter in the world Creates a sense of progression ("wild" → "tamed") Still shows important info for animals you've invested in Example 2: Show Only High-Level Animals (Level 4+) yaml entity_display: enabled: true show_only_after_rename: false min_level_to_show: 4 Result:
Level 1-3 animals (unnamed) → Hidden Level 4+ animals (unnamed) → Visible Any renamed animal → Always visible Why use this?
Perfect for servers with many animals Only your "elite" animals show their status Keeps the screen clean while showing progress Example 3: Show All Animals (Default Behavior) yaml entity_display: enabled: true show_only_after_rename: false min_level_to_show: 0 # Set to 0 to disable level requirement Result:
ALL animals show their nametags, regardless of level or name Why use this?
Classic behavior (like before this update) Good for small servers or farms See all animal stats at a glance Example 4: Show ONLY Renamed Animals (Old System) yaml entity_display: enabled: true show_only_after_rename: true # Old option overrides everything min_level_to_show: 2 # This will be ignored Result:
Only renamed animals show nametags All unnamed animals are hidden (even if Level 5) Why use this?
Backward compatibility with old configs If you prefer the strictest visibility rules Migration Guide If you're upgrading from an older version: Option A: Keep old behavior (show all animals)
yaml min_level_to_show: 0 show_only_after_rename: false Option B: Use new smart system (recommended)
yaml min_level_to_show: 2 # Or 3, 4, etc. show_only_after_rename: false Option C: Use strictest mode (only renamed)
yaml show_only_after_rename: true
min_level_to_show is ignored
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ReleaseVersion number
1.9.3Loaders
Game versions
1.18–1.21.10Downloads
9Publication date
October 27, 2025 at 10:59 PMPublisher

cs_msL
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