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Details
Licensed MIT
Published last year
Updated last month
All versions
Integrated ClearLagg Engine (
26.2
Release
AntiRedstoneLag 26.22 months ago 365
Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.6–1.21.11
Platforms
Folia
Paper
Purpur
Changes
Version 26.2
Major Architecture and Modernization
- Native Paper Plugin Migration - Fully converted to
paper-plugin.ymland Paper 1.21+ Lifecycle Brigadier Command API. - Folia Multi-Threading Support - Complete regional threading compatibility using
Bukkit.getGlobalRegionScheduler(),Bukkit.getAsyncScheduler(), andBukkit.getRegionScheduler().execute(...)with zero cross-region blocking. - Okaeri Configs Engine - Migrated configuration (
config.yml) and message handling (messages.yml) to Okaeri Configs with automatic.bksafety backups on startup. - Modrinth Integration - Updated the update notifier to use the official Modrinth API (
project ID: 5UOt11Yc) with non-blocking asynchronous checks. - Contributor Attribution - Merged performance optimizations and hotspot clustering from PR #2 with official contributor credit to
paradoxnafi.
Minecraft 1.21+ Component Support
- Modern Redstone Components - Added monitoring support for Crafters (
Material.CRAFTER), Copper Bulbs (all oxidation and waxed states), Calibrated Sculk Sensors, and Chiseled Bookshelves. - Piston Velocity and 0-Tick Interception - Added
BlockPistonExtendEventandBlockPistonRetractEventlisteners to catch 0-tick loops and rapid push/pull lag engines.
Intelligent Detection and Farm Protection
- Periodicity Clock Fingerprinting - Analyzes interval deltas and variance between consecutive pulses to distinguish true lag machines from bursty contraptions.
- 100% Farm Immunity - Implemented Sustained Consecutive Violation Detection to ensure sugarcane farms, iron farms, melon/pumpkin harvesters, and hopper sorting halls never trigger false removals.
- Adaptive Performance Scaling - Dynamically scales thresholds based on Paper's real-time average tick time (
Bukkit.getAverageTickTime()) and TPS, providing 1.5x headroom during healthy performance and tightening under load. - Player Proximity Throttling - Enforces stricter limits on unattended contraptions running in chunkloaded areas without nearby players.
Non-Destructive Mitigation
- Tiered Freezing and Auto-Resume - Added non-destructive
FREEZEas the default removal action, pause-throttling high-frequency clocks for a configurable duration (default: 15s) before escalating to block removal. - Chunk Lockdown (EMP) - Temporarily disables all redstone activity in a chunk for a configurable duration when severe lag machines are tripped.
Diagnostic Tools and Visuals
- Live Adventure BossBar Inspector (
/arl inspect) - Real-time BossBar HUD displaying Chunk UPS, MSPT, and Server TPS with dynamic color grading (Green, Yellow, Red) and visual particle trails. - 3D Forensic Snapshots and Lag Replay (
/arl snapshot) - Automatically records 3D bounding box scans (7x7x7), trigger metrics, culprit player name/UUID, and component breakdown upon detecting lag machines. Includes in-game reports and direct teleportation (/arl snapshot tp). - Hotspot Cluster Analysis (
/arl hotspots) - Adjacent-chunk BFS clustering with activity-weighted centers, interactive teleport suggestions, and file export (/arl hotspots export).
Integrated ClearLagg Engine (/arl clear)
- Folia-Safe Entity Cleaner - Ground item and entity cleanup with support for manual and automatic scheduled clears.
- Conditional Entity Rules - Rule parser supporting tags such as
onGround,!isMounted,hasName,isTamed,isLeashed,isBaby,liveTime>X, andinWater. - SMP Entity Whitelist - Default immunity for Villagers, Iron Golems, Allays, Armor Stands, Item Frames, Display entities, named mobs, tamed pets, and leashed animals.
- Valuable Item Blacklist - Spares dropped Netherite gear, Elytras, Totems of Undying, Diamonds, and Beacons from deletion.
- Multi-Mode Countdown Broadcasts - Configurable countdown warnings supporting Chat, Action Bar, Title, Subtitle, All, or None.
Bug Fixes and Usability
- Fixed Hex Color Formatting - Resolved issue where
&#RRGGBBcolor codes rendered as raw text in chat and console. - Eliminated Notification and Snapshot Spam - Added a 60-second snapshot cooldown per block and instant signal cancellation on frozen components.
- Smart Culprit Resolution - Added nearby player proximity scanning (within 48 blocks) when the original block placer is not in memory.
- Fixed Brigadier Tab Completion - Full support for empty and partial argument completion across all subcommands.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5UOt11Yc:i5pqQE7w"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5UOt11Yc:i5pqQE7w"
}

