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2.0.3
Compatibility
Changes
🇪🇸 Español
Se agregó el sistema de Muerte súbita para KOTH con:
• Activación automática al finalizar el tiempo máximo si nadie completó la captura.
• Nuevo estado: DEATHMATCH.
• Barrera perimetral usando las dos posiciones de la región.
• Altura, material y modo VIRTUAL o REAL configurables.
• Limpieza automática de las barreras al finalizar, cancelar, recargar o apagar el plugin.
• Bloqueo de entrada y salida, teletransportes, ender pearls, chorus fruit, vehÃculos, monturas, pistones y explosiones.
• Restauración automática de la barrera real si intentan romperla.
• Acciones configurables por desconexión: ELIMINATE, KILL o ALLOW_RETURN.
• Victoria por captura completa, último jugador o equipo con vida, o duración máxima.
• Soporte para KOTH individual y por equipos.
• Nuevo menú de Muerte súbita dentro del editor de KOTH.
• Nuevas acciones de menú para editar la configuración de config.yml.
deathmatch:
victory-condition:
kill-last-opponent: true
¿Qué hace esta opción? Durante la muerte súbita, si un jugador elimina a otro y esto deja solamente a un jugador o equipo con vida, gana automáticamente el KOTH.
🇺🇸 English
The KOTH Sudden Death system has been added with:
• Automatic activation when the maximum time expires and nobody has completed the capture.
• New state: DEATHMATCH.
• Perimeter barrier using the region’s two selected positions.
• Configurable barrier height, material, and VIRTUAL or REAL mode.
• Automatic barrier cleanup when the KOTH ends, is cancelled, reloaded, or the plugin is disabled.
• Blocks entering and leaving the area, teleports, ender pearls, chorus fruit, vehicles, mounts, pistons, and explosions.
• Automatic restoration of real barriers if someone attempts to break them.
• Configurable disconnect actions: ELIMINATE, KILL, or ALLOW_RETURN.
• Victory by completing the capture, being the last surviving player or team, or reaching the maximum duration.
• Support for both solo and team-based KOTH events.
• New Sudden Death menu inside the KOTH editor.
• New menu actions for editing the config.yml configuration.
deathmatch:
victory-condition:
kill-last-opponent: true
What does this option do? During sudden death, if a player kills an opponent and this leaves only one player or team alive, they automatically win the KOTH.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5ZZFoWLL:zotXXKzD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5ZZFoWLL:zotXXKzD"
}

