Tags
Creators
Details
1.1.0
Compatibility
Changes
Client Locale Auto-Detection: Automatically detects players' client language settings on login (PlayerJoinEvent) using Player.getLocale() and loads the corresponding language file. Smart Fuzzy Matching & Fallback Algorithm: Supports prefix-based fuzzy matching (e.g. zh_HK or zh_TW clients match zh_* packs if exact matches do not exist) before falling back to server default language in config.yml and hardcoded fallback. In-Memory Language Caching: Scans and caches all plugins/BalancedTeam/lang/*.yml files in memory on startup and reload, eliminating redundant disk I/O during gameplay and GUI rendering.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WUMjoabt:Elg01Npx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WUMjoabt:Elg01Npx"
}

