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1.17.4
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Fix: Scrapped skins are reliably collected
The unlock relied on a hidden variant tag on the item. Some items (older ones, or certain paths) carry the variant head but not the tag, so scrapping them collected nothing β which is why a skin sometimes did not show up in Customize.
- Scrapping now recovers the skin from the item's head texture when the tag is missing, so any visibly-skinned pet item collects the right skin.
- Scrapping a single pet now always tells you the result: unlocked X (new) or you already own X. (Console debug logs when an item has no resolvable skin.)
- The catalogue variant gallery now marks which skins you have β Collected (with a glint) vs Not collected yet β per player, even for pets you do not own.
Compiles clean on Paper 26.2; 63/63 tests pass. Drop BetterPets-1.17.4.jar into your plugins/ folder.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iudkOrvv:ABo7LN5p"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iudkOrvv:ABo7LN5p"
}

