Tags
Creators
Details
2.3.0
Compatibility
Changes
Storage update!
- Added SQLite storage type (new default)
- Added MySQL storage type for multi server environments
- Improved data handling to only load data needed at a given time, unloading and saving data for players when they disconnect, etc.
With SQLite being the new default storage method, loading times should no longer scale with the number of players of which data is stored that much, resulting in loading times hundreds if not thousands of times faster than before, depending on how many entries there are in your YAML storage. Speaking of which, it is still available to use, as it's way more readable and therefore great for debugging.
You can find storage settings in a new config section between the raytracing- and body-health settings within config.yml :)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DwIZUWS0:RPg6OpKs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DwIZUWS0:RPg6OpKs"
}

