Tags
Creators
Details
1.0.0
Compatibility
Required content
Changes
⚡ What's in the box
- Paginated bounty GUI with live player skull rendering
- Sort bounties by amount or name
- Sign-style chat search for finding specific players
- Confirmation menu to prevent accidental bounty placements
- Cooldowns to prevent bounty spam
- Full Vault economy integration
- SQLite persistence — bounties survive restarts and crashes
- Tab completion on all commands
🔓 Cracked Server Support
Unlike most bounty plugins that show Steve heads the moment a player logs off, BountyRedux caches skin textures locally on every join — meaning skulls render correctly for premium, cracked, and SkinRestorer players whether they're online or not.
📦 Requirements
- Paper 1.21+
- Vault + an economy plugin (EssentialsX, CMI, etc.)
- SkinRestorer (optional, recommended for cracked servers)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fzjAR8aA:3nSoLSBK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fzjAR8aA:3nSoLSBK"
}

