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4.0
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Required content
Changes
This version was maid by W3ULA. I'm just shareing it. https://github.com/W3ULA
Now you can knock on windows! 🎉
Introduces the 'can_knock_on_windows' config option and logic to allow players to knock on glass and glass pane blocks. Updates configuration handling and event logic to support this new feature, including default values and sound effects for different window types. Also requires players to be sneaking to knock.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rQiTWJz3:CuQA1Mp5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rQiTWJz3:CuQA1Mp5"
}

