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Details
All versions
1.4.0
Release
1.4.011 months ago 14
Uploaded by
Compatibility
Minecraft: Java Edition
1.21–1.21.10
1.20.x
Platform
Paper
Changes
- Added new interactive chat tags system
- Added new global chat mute command
# ------------------------------
# ByteChat - Main Configuration
# ------------------------------
# Global settings for chat rendering and behavior.
settings:
# Format engine used to parse and render messages.
# Options:
# - MINI_MESSAGE : <gray>, <bold>, <gradient:...>
# - LEGACY_AMPERSAND : &a, &b, &l, etc.
serializer: "MINI_MESSAGE"
chat:
# Enables ByteChat's chat system.
# If false, the server's default chat will be used.
enabled: true
# Default format used when no permission-based format matches.
default-format: "default"
# Allows players to use color and format codes in messages.
# MINI_MESSAGE → <gradient:...>, <bold>, etc.
# LEGACY_AMPERSAND → &a, &b, &l, etc.
text-formatting: true
mentions:
# Enables the mention system.
# When disabled, no mentions will be detected,
# and messages will be sent without highlight or sound.
enabled: true
# Character that triggers a player mention.
# Must be a visible, non-whitespace ASCII character.
# Typical options: '@', '!', '#', etc.
trigger-char: '@'
# Format applied when a mention is detected.
# Variables available:
# - input_name : The name typed by the user (raw, case as written)
# - player_name : The real, exact in-game player name (with correct casing)
#
# NOTE: Mentions are case-insensitive, but the resolved player_name
# will always use the player's real capitalization.
format: '<yellow>@{player_name}</yellow>'
# Whether players are allowed to mention themselves.
# If false, "@PlayerName" written by that same player will NOT trigger.
allow-self-mention: true
# Whether the mention sound should also play when a player mentions themselves.
# Only applies if 'allow-self-mention = true'.
self-mention-sound: true
sound:
# Sound played ONLY to the mentioned player.
# Set key: "" to disable sound.
#
# Recommended values:
# "entity.player.levelup"
# "block.note_block.pling"
key: "entity.player.levelup"
# Volume from 0.0 to 1.0+
volume: 1.0
# Pitch from 0.5 to 2.0
pitch: 2.0
tags:
# Enables the tag resolution system.
# When disabled, tags like {item}, {inv}, {armor} will not be processed.
enabled: true
# Maximum number of total tags a player can use in a single message.
# Set to -1 for unlimited.
max-tags-per-message: 1
item:
# Enables the {item} tag to show the item in the player's main hand.
enabled: true
# Format displayed when the player's hand is empty.
empty-hand-text: '[Empty Hand]'
# Color of the empty hand text.
# Options: GRAY, RED, YELLOW, etc.
empty-hand-color: 'GRAY'
inventory:
# Enables the {inv} tag to show a clickable inventory preview.
enabled: true
# Text displayed for the inventory link.
display-text: '[Inventory]'
# Color of the inventory link text.
display-color: 'AQUA'
# Title of the inventory preview GUI.
preview-title: 'Inventory of a{player_name}'
# Maximum number of times the inventory link can be clicked.
max-clicks: 10
# Duration (in seconds) before the inventory link expires.
# After this time, clicking the link will no longer work.
expiration-seconds: 70
armor:
# Enables the {armor} tag to show a clickable armor/equipment preview.
enabled: true
# Text displayed for the armor inventory link.
display-text: '[Armor Inventory]'
# Color of the armor inventory link text.
display-color: 'AQUA'
# Title of the armor preview GUI.
preview-title: 'Armor of {player_name}'
# Maximum number of times the armor link can be clicked.
max-clicks: 10
# Duration (in seconds) before the armor link expires.
expiration-seconds: 3600
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WDybSjZK:gRfnVbpE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WDybSjZK:gRfnVbpE"
}

