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Minecraft: Java Edition
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Changelog
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
Changed
- Team System Redesign: Changed from 4-team to 3-team system with RED as Murderer-only team
- Game Teams: BLUE, GREEN, YELLOW (3 teams for normal gameplay)
- Murderer Team: RED (exclusive for Murderer状態 players)
- Players are now distributed across 3 teams instead of 4
- When a player becomes a Murderer, they temporarily move to the RED team
- Murderers are excluded from their original team during Murderer状態
- Murderers can attack and be attacked by their former teammates
- Murderer points still contribute to their original team (not RED team)
- Updated all team-related logic in ScoreboardManager, PlayerManager, TeamManager
- Updated config.yml to list only 3 game teams (BLUE, GREEN, YELLOW)
- Updated PvpListener to exclude Murderers from team protection
Fixed
-
GitHub Actions Build: Fixed build failure in CI/CD pipeline
- Removed hardcoded Java path from
gradle.propertiesthat was specific to local development environment - Made
build.gradlerunServer task useJAVA_HOMEenvironment variable instead of hardcoded path - Added Gradle cache to GitHub Actions workflow for faster builds
- Added
--no-daemonflag to prevent Gradle daemon issues in CI environment - Added
permissions: contents: writeto workflow to allow creating GitHub releases
- Removed hardcoded Java path from
-
Murderer System Implementation: Corrected the Murderer trigger condition
- Previous (incorrect): Players became Murderers when reaching first place or team-killing
- Current (correct): Players become Murderers when attacking non-Murderer players (PK behavior)
- Attacking a Murderer is now penalty-free (treated as self-defense)
- Duration system: 3 minutes initially, +3 minutes per attack, maximum 60 minutes
- Penalties include: red name tag, armor removal, cannot re-equip armor, drops all items on death
Changed
-
Documentation Updates: Updated all documentation to reflect correct implementation
- Updated
spec.md: Fixed User Story 6 (PvP and Murderer System) and Functional Requirements FR-039, FR-040, FR-040-1, FR-041, FR-042, FR-043, FR-076 - Updated
docs/index.html: Corrected Murderer system description for both Japanese and English versions - Updated
summary.md: Fixed Murderer System section and tips - Updated
QUICKSTART.md: Corrected Murderer System description - All documentation now accurately describes the Murderer system as a PvP deterrent rather than a reward
- Updated
-
Treasure Chest System Documentation: Corrected chest type descriptions to match implementation
- 11 chest types: CHEST, BARREL, BREWING_STAND, FURNACE, BLAST_FURNACE, SMOKER, DROPPER, DISPENSER, HOPPER, TRAPPED_CHEST (ChestType enum)
- Category-based loot: Each chest type provides items from specific categories (ChestLootCategory enum)
- CHEST/BARREL → Food items
- BREWING_STAND → Potions
- FURNACE types → Materials
- DROPPER/DISPENSER → Equipment
- HOPPER → Utility items
- TRAPPED_CHEST → High-tier equipment + 18.0 damage (9 hearts, near-death!)
- Updated
docs/index.html,summary.md,QUICKSTART.mdto accurately describe all 11 chest types - Previous documentation incorrectly described only "regular chests" and "trapped chests"
-
CRITICAL DOCUMENTATION FIXES: Removed incorrect references to abolished
/convertcommand/convertcommand was abolished: ConvertCommand class does not exist in codebase- Food conversion reality: Clicking food in treasure chests converts to personal points ONLY (no team points)
- Removed all
/convertcommand references fromdocs/index.html,summary.md,QUICKSTART.md - Updated all tips and recommendations to reflect accurate point conversion behavior
- Previous documentation incorrectly suggested
/convertgives both personal and team points
-
Spawn System Documentation Fix: Corrected player teleportation behavior at game start
- Actual implementation: Players teleport to random locations within 50-block radius of map center (GameManager.java:600-622)
- Previous (incorrect) documentation: Stated players teleport to team-specific bases in map corners
- Updated
docs/index.html,summary.md,QUICKSTART.mdto accurately describe random center spawn - Removed incorrect references to "Northwestern", "Southwestern", "Southeastern" team bases
Technical Details
-
Modified
TeamColor.java:- Updated comments to clarify RED is Murderer-only team
- Regular game teams: BLUE, GREEN, YELLOW (3 teams)
-
Modified
ScoreboardManager.java:setupMainScoreboardTeams(): Creates 4 scoreboard teams (blue, green, yellow, red) instead of 2 (murderer, normal)copyTeamsFromMainScoreboard(): Copies all 4 team colors to player scoreboards- Each team has distinct color prefix for name tag display
-
Modified
PlayerManager.java:updatePlayerTeamColor(): Assigns scoreboard team based on Murderer status and game teamgetScoreboardTeamName(): Returns "red" for Murderers, otherwise returns actual team color (blue/green/yellow)updateTeamInScoreboard(): Removes player from all 4 teams before adding to target team
-
Modified
TeamManager.java:distributePlayersEvenly(): Distributes players across 3 game teams (BLUE, GREEN, YELLOW) onlygetSmallestTeam(): Excludes RED team from balance calculations- Team distribution logs updated to reflect 3 teams
-
Modified
config.yml:teams.colors: Lists only BLUE, GREEN, YELLOW (removed RED from game teams)- Added comments explaining RED is reserved for Murderers
-
Modified
PvpListener.java:- Updated team protection logic to exclude Murderers
- Both attacker and victim must not be Murderers for team protection to apply
- Murderers can attack and be attacked by their original teammates
-
Modified
PvpListener.java:- Changed
handlePvpKill()method to check if victim is a Murderer - If victim is Murderer: no penalty for killer (self-defense)
- If victim is not Murderer: killer becomes Murderer (PK behavior)
- Updated messages from "team kill" to "PK behavior"
- Removed team-based distinction for Murderer triggering
- Changed
-
Food conversion implementation (no code changes - documentation only):
TreasureChestListener.javaalready implements auto-conversion correctly (lines 108-129)ConvertCommand.javaprovides backup bulk conversion functionality- Documentation updated to match existing implementation
Notes
- The Murderer system is designed as a PvP deterrent, not a PvP reward system
- This game encourages cooperative gameplay over player-versus-player combat
- Specification documents (
spec.md) have been updated to match the current implementation - All player-facing documentation now consistently describes the correct behavior
Files
Metadata
Release channel
ReleaseVersion number
1.0.2Loaders
Game versions
1.21.5Downloads
3Publication date
November 2, 2025 at 2:42 PMPublisher

yokmama
Member


