1.1
Compatibility
Changes
Added vanilla-accurate shield blocking against TNT Minecart explosions: a player raising a shield while facing the explosion (within a configurable ~90° arc) can now fully negate the damage, matching how shields work against creepers and TNT in vanilla. This is configurable in config.yml (enable/disable, block angle, and how much damage is reduced).
Also fixed a bug where absorption (golden) hearts weren't being depleted by the plugin's damage - only regular health was affected before. Now damage correctly comes out of absorption hearts first, then regular health, as in vanilla.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:InA8es8F:phawsscK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:InA8es8F:phawsscK"
}

