Tags
Creators
Details
All versions
1.4
Release
Claimo 1.42 months ago 44
Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Folia
Paper
Purpur
Changes
New:
- Item vouchers: an optional
itemsection turns a code into a physical item (custom name, lore, custom model data,item_modelon 1.21.2+, or a Nexo / ItemsAdder / CraftEngine item) redeemed by right-click; hand it out with/code give <players> <voucher> [amount](selectors like@asupported), outdated items refresh themselves automatically /code giveoffline <player> <voucher> [amount]queues voucher items for offline players and delivers them on their next join (multiple queued wins stack)- Per-player
cooldown(e.g. a daily code) andstartsactivation windows; inactive codes are hidden from the GUI and tab-completion price: charge players through Vault when they redeem a code, with a confirmation step first (a dialog on 1.21.7+, redeem-again-within-10s on older servers)effects: celebrate a redeem with fireworks and particle shapes (burst, circle, sphere, helix)random: run one random command fromcmdinstead of all of them, with optionalchanceweights- Requirement groups
any/all/notwith free nesting, e.g. (VIP or Premium) and 2h playtime /code generate <voucher> <amount>clones a code into hidden one-time copies and exports them to a text file- Campaigns: generated codes belong to a campaign you can inspect (
/code campaign info), void (disable), export or delete in one command - Redeem history stored in the database:
/code history <code|player>and/code stats <code>(uses, unique players, revenue, last redeem) /code info <voucher>prints a code's full configuration and its use count- Update checker: Claimo periodically checks GitHub for new releases and notifies the console and admins with the
claimo.updatepermission on join - Admin action log (
logs/admin.log): give, generate, purge, campaign and creator actions; the redeem log now includes the price paid - The in-game creator gained price, item and effects pages, and editing no longer drops hand-written keys like
cooldownorstarts - Expanded addon API:
redeemWithResultwith aRedeemResultoutcome, usage/cooldown readers, voucher item helpers, programmatic voucher create/delete/generate, custom reward actions (action:<name>cmd lines) andVoucher.flattenedRequirements()
Fix:
- Uses are now reserved atomically in the storage backend, so two servers sharing a database can no longer double-redeem the last use of a global pool
- Admin-only subcommands no longer appear in tab-completion for players without
claimo.admin /code purgealso clears the deleted codes' cooldowns for online players- The
customrequirement no longer errors without PlaceholderAPI, and bothplaceholderandvalueresolve placeholders (plus a new<value_parsed>message placeholder)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:K2i9E5dB:FgN9nAKW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:K2i9E5dB:FgN9nAKW"
}

