2.0.6
Compatibility
Changes
I ran out of titles
- New Command
- Updated MiniMessage Parsing
- A bunch of other small stuff :D
Description
New Command: deplete -> /deplete <player> <amount> removes the amount of a random item from the player's inventory, de executor need de permission "culPlugin.deplete.use"
You can use MiniMessage & legacy in any place where you can use strings, unless specified otherwise.
QoL stuff, like making the fake plugin list look more realistic, fixing small bugs with the Server list modification, etc.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:I30xwrbB:d9wxKDo1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:I30xwrbB:d9wxKDo1"
}

