1.0.0
Compatibility
Changes
v1.0.0 – Initial Release
Added full support for custom enchantments with rarity tiers: Common, Rare, Epic, Legendary.
Implemented enchantments: Lifesteal, Explode-On-Hit, Blind, Freeze, Poison, and Double Damage.
Enchantments work on all tools/weapons and stack correctly based on configuration.
Custom enchantments show up in item lore using Adventure components for full Minecraft 1.21+ compatibility.
Added support for applying custom enchants via books, anvils, and commands.
Built-in configurable repair cost system with rarity multipliers.
PlaceholderAPI integration for showing enchant levels, names, and rarity in GUIs or messages.
Config file includes toggle options for stacking, cost tuning, and enchant enable/disable per type.
Fully modular system for adding new enchantments in the future.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hnFRr6f2:pecf0Buo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hnFRr6f2:pecf0Buo"
}

