1.0.0
Compatibility
Changes
Features
When a player dies, the dropped items do not disappear or scatter on the ground — instead they are saved by the plugin. Players can redeem their items via commands or a GUI by spending in-game currency.
- ✅ No drop on death (items stored in the redemption system)
- ✅ Cross-dimension redemption support
- ✅ Dynamic pricing / fixed pricing dual modes
- ✅ Only weapons, armor, and valuable minerals are priced; miscellaneous items are free
- ✅ Vault economy plugin integration
- ✅ Bilingual (Chinese/English, switchable)
- ✅ GUI interface (paged item details)
- ✅ Configurable expiration time and max record count
- ✅ Hot reload
- ✅ LuckPerms permission node support
Installation
- Place
DeathRedeem-1.0.0.jarinto the server'splugins/folder - Make sure Vault and an economy plugin are installed (e.g. EssentialsX, SimpleEconomy, CmiEconomy, etc.)
- Restart the server, or use
/plugman load DeathRedeem
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:j2APsGew:HBMHDiFn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:j2APsGew:HBMHDiFn"
}

