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Licensed MIT
Published 4 months ago
Updated 2 months ago
All versions
1.0.9
Release
Don't Do It 1.0.92 months ago 204
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.8â1.21.11
Platform
Paper
Changes
Changes
- Diamond behavior is now event-driven: mined diamonds carry an "unpicked" tag and are converted and triggered on inventory interactions (click/drag/close), pickup, or full-inventory takeover, instead of scanning the player's inventory every tick
- Converted diamonds become plain diamonds without NBT markers, restoring vanilla auto-stacking
- Diamonds can still be picked up when the inventory is full: processed up to the remaining capacity (empty slots à 64 + plain diamond stack space), with the overflow left on the ground
- Removed the per-tick diamond scan from GameStateManager
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AzsxEIZx:nAtcnjkp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AzsxEIZx:nAtcnjkp"
}

