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Licensed Apache-2.0
Published 3 months ago
Updated last month
All versions
1.3.0+paper-1.20.1
Release
1.3.0 · paper · 1.20.12 months ago 36
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Paper
Changes
Changelog
1.3.0
- Fix:
messages.ymlis loaded and reloaded; user-facing strings can be customized via message keys. - Fix:
shop.ymldrives the shard shop (items, prices, layout); reload applies without restart. - Feature: Shop items support optional Bukkit enchantments in
shop.yml. - Feature: Conversion
rate-mode: dollar-batch($100 = 1 shard), dollar-multiple validation, per-direction fees. Default servers keep 100 shards per dollar. - Feature: AFK zone boundary particles (configurable type, interval, view radius).
- Tweak: AFK auto-rejoin when inside a zone after
/afk leave(afk.auto-rejoin-in-zone, default true). - Docs: CONFIGURATION.md updated for conversion, shop, messages, and zone-particle keys.
1.2.0
- Vault-backed shard ↔ money conversion via
/shards convert <amount> <shards|money>(shards.convertpermission). - Stay-in-place AFK home mode (
/afk home,/afk zone) with configurable reduced shard multiplier; rewards require zone or home when enabled. - Kill rewards for player and mob kills loaded from
kills.yml, with per-player PvP cooldown and spawner-mob exclusion. - Reward loop now respects AFK zone/home eligibility and configurable interval/shard amounts in
config.yml. - Release build copies jar to
releases/; GitHub publish workflow added for Modrinth/CurseForge.
1.1.0
- AFK zones load and save from
zones.ymlwith spherical regions (world, center, radius). /afk list,/afk join [name],/afk leave, and/afk infowork with configured zones./shardmanager zone create|delete|listpersists zones in-game;/shardmanager reloadreloads configuration.- Movement and join listeners auto-detect when players enter or leave AFK regions.
- Expanded
.gitignorefor Gradle, IDE, database, and local env artifacts.
1.0.0
- Initial original DonutShards economy, scheduler abstraction, SQLite/MariaDB schema, asynchronous API, commands, grouped rewards, zone state, and inventory shop foundation.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4krPhA6H:u6RYLsJg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4krPhA6H:u6RYLsJg"
}

