Tags
Creators
Details
Licensed ARR
Published 3 years ago
Updated 3 years ago
All versions
2.0.4
Beta
DracFun 2.0.43 years ago 113
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1–1.20.4
Platforms
Paper
Purpur
Changes
Changes
- Fixed fusion crafting recipes being shown weirdly. Now it has an actual recipe UI.
- Removed ability of Energy Infuser of charging Slimefun items. It is now exclusive to DracFun only.
- Optimized Energy Infuser and fixed crash issue.
- Removed ALL old DracFun gear. Please create a ticket for refund.
- Added a custom energy system for DracFun where 1 QS = 1000J.
- Rewrote ALL old DracFun gear into modular form. I think there are 60+ modules to customize your armor!
- Added DracFun Staffs of Power. They work as a pickaxe, shovel, sword simultaneously!
- DracFun Flux Capacitors now charge the items instead of renewing armor shields.
- Removed large shield capacity modules.
- Removed debuffs from arrow modules.
- Reduced limit of Undying modules from 3->1.
- Removed step module.
- Just set the capacity of all Fusion Crafters to MAX integer value to fix issues with less buffer than required.
- Removed undying module shield buff.
- Quadrupled undying module invincibility time.
- Removed shield operation cost from shield capacity modules.
- Reduced cooldown between shield activation.
- Internal code rewrite and optimizations.
- Added config option disable on-break explosion. [Untested]
- Fixed bug where explosion configs when set to 0 do not work. You can now set the explosion configs to 0 to disable them entirely. [Untested]
- Fixed Modular Armor requiring netherite leggings to craft instead of netherite chestplate.
- Fixed dupe when explosions are disabled.
The Conversion mechanism has not been coded yet so if you do not wanna manually refund all items to your players I recommend waiting for the stable update
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Pmqhb5FE:spxu8zuU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Pmqhb5FE:spxu8zuU"
}

