Links
Tags
Creators
Details
0.0.3-Alpha
Compatibility
Changes
Latest Update
Biome Support: Added a [biome] argument to /dt maze build and rebuild.
Smart Tab-Complete: Auto-suggests all available 1.21 biomes.
Auto-Biome Placement: WorldEdit now automatically sets the entire dungeon's biome during generation.
Config Memory: The chosen biome is saved to config.yml and will automatically re-apply on future rebuilds if no biome is specified.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cDQ5XOxU:IfaaQ0Zt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cDQ5XOxU:IfaaQ0Zt"
}

