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1.2.1
Compatibility
Changes
🚀 New Features & Enhancements
📦 Supply Drop Improvements
- End Crystal & Obsidian Package:
- End Crystals and Obsidian are now bundled in supply drops, ensuring that players receive both key items simultaneously for strategic usage.
- This bundle includes:
- 5x Obsidian
- 2x End Crystal
- No more separate drops—these essential items now come together for enhanced tactical play.
🧪 Potion Adjustments
We’ve added a variety of overpowered potions with randomized quantities to increase unpredictability and player adaptability further:
- Potion of Strength:
- Includes Strength effect (3600 ticks, Level 1).
- Random quantity between 2-5.
- Potion of Swiftness:
- Includes Speed effect (3600 ticks, Level 1).
- Random quantity between 2-5.
- Splash Potion of Slowness:
- Includes Slowness effect (3600 ticks, Level 1).
- Random quantity between 2-5.
- Splash Potion of Weakness:
- Includes Weakness effect (3600 ticks, Level 1).
- Random quantity between 2-5.
These potions add strategic depth and offer varying combat scenarios during hunts.
🛠️ Bug Fixes & Optimizations
- Potion Drop Frequency: Adjustments were made to improve potion drop randomness and ensure smoother distribution.
- General Optimizations: Performance improvements and bug fixes related to the supply drop logic.
🎮 Gameplay Balance
- Balanced Supply Drops: By bundling the Obsidian and End Crystals, we’ve enhanced the accessibility of critical resources needed for more advanced strategies.
- Dynamic Potion Quantities: The new random quantity range (2-5) for potions adds variability to gameplay, ensuring no two encounters are the same.
How to Update:
- Download the latest release from the Release Page.
- Replace the old
DynamicManhunt.jarin your server's plugins folder with the new version. - Restart your server.
Happy Hunting!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c4USDKPC:dQphmISe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c4USDKPC:dQphmISe"
}

