1.0.0
Compatibility
Changes
Eagle Eye Bow
A hunter's bow that lets its wielder hang in midair while drawing a shot and rewards a perfect headshot.
Plugin: EagleEyeBow · Command: /eagleeyebow (or /weapons for all legendary weapons) · Permission: hyperion.eagleeyebow
Stats
- Comes fully unenchanted like every other weapon except Emerald Blade and Midas Sword (real arrows are needed in inventory to fire, same as any vanilla bow, since Infinity was dropped).
Abilities
| Name | Trigger | Effect | Cooldown |
|---|---|---|---|
| Skybound Draw | Draw the bow while airborne | Cancels gravity and holds the player in place until the shot is released | Instant |
| Eagle's Mark | Fully-charged shot hits a target's head | Deals 200% damage | Instant |
| Hunter's Spring | Left click | Toggles increased jump strength while active; turns off automatically if the bow is unequipped | Instant |
Ingredients
. R .
D B D
. G .
- 1x Rabbit's Foot
- 2x Diamonds
- 1x Glowstone
- 1x Bow
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ky9dISWQ:9gzlZZLj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ky9dISWQ:9gzlZZLj"
}

