
EffectsPLUS
An SMP Plugin where each player upon joining gets assigned an effect with different rarities. Effects are bound to a player until death or rerolled/withdrawn. Includes a bounty system and a chaos mode adding rewards for combat and adds dynamic gameplay.
1.1-RELEASE-1.4S
Compatibility
Changes
Added new mechanics!
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Added a "refining" system - instead of dropping your effect paper as is upon a natural death, instead you drop it as a "crude" (unrefined, and unusable) form, only at natural deaths however not player kills.
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The Crude Effect Papers are unusable and require refining to use it, using the /refine command opens a GUI where you put your crude effect paper with a refining token that can be crafted (check gallery for the recipes), once both are put together and refinede, you may use it.
- Sorry for the little amount of content provided in this update, rest assured I will try my best to add more content and update this pugin as well as work on some new projects!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Zq9CaSQj:IrFQCsxK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Zq9CaSQj:IrFQCsxK"
}
