1.0
Compatibility
Changes
EventPlugin is a powerful and flexible plugin for your Minecraft server that provides easy-to-use tools for organizing events. It allows you to create, configure, and start events with minimal effort.
Event Creation
With EventPlugin, you can easily create new events by defining their unique names. Each event has its own command that you can use to join the event.
Setting the Game Location
After creating an event, you can set the game location using the /setgame command. This location will be used as the point for all participants to be teleported to after the event starts.
Starting the Event
Once everything is set up, you can start the event with the /start command. All participants will be teleported to the set location, and the event will begin.
Event Management
EventPlugin provides a user-friendly interface for managing events. You can easily add or remove participants, adjust event parameters, and control the progress of the event.
Custom Events
EventPlugin allows you to create unique events that can include a variety of games, competitions, tournaments, and more. You can customize events to suit your needs and preferences.
Simplicity and Efficiency
EventPlugin is designed to make organizing events on your Minecraft server easier. It allows you to focus on what really matters - playing with friends and spending time together.
This description can be used in the plugin.yml file for your plugin to provide users with information about its features and purpose. command list: createevent: description: Create a new event usage: /createevent <eventName> setgame: description: Set the game location for an event usage: /setgame <eventName> start: description: Start an event usage: /start <eventName> gameevent: description: Join an event usage: /gameevent <eventName> stop: description: Stop the current event usage: /stop createeventbossbar: description: Create a boss bar for an event-in developing
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7Rx3o3l9:Zu91s9jn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7Rx3o3l9:Zu91s9jn"
}
