1.1
Compatibility
Changes
This update is mostly due to player requests.
Changelog:
- fix: Golems now avoid TPing into walls/caves or on top of high structures like trees
- feat: Golems pathfind closer to crops
- feat: Golems are now persistent between chunk (un)loading and server restarts
note: Golems still aggro hostile mobs, might add config file sooner or later if enough support is requested.
Special thanks to Kay (Daivi) for reporting some of the bugs. š¤
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kwFjrsay:rsSnhOCA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kwFjrsay:rsSnhOCA"
}

