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262.0.1
Compatibility
Required content
Changes
26.2 新生物與偽裝機制
硫磺立方怪
-
肚子內部方塊即時渲染
- 透過 PacketEvents 底層封包模擬實體
BODY裝備欄位,實現體內方塊毫秒級即時可視化。
- 透過 PacketEvents 底層封包模擬實體
-
雙手判定與優先級機制
- 副手絕對優先:只要副手持有有效方塊,直接覆寫肚子型態與內容物,無視主手持有物。
- 主手自動回退:若副手為空或手持非方塊無效物(如武器、工具、消耗品),系統無縫切換判定主手。
-
物理原型與動態浮力系統 (
sulfur_cube_physics)- 系統會根據吞入方塊的原版標籤與材質,動態套用專屬物理參數(涵蓋移動速度、重力加速度、表面摩擦力、空氣阻力、彈跳係數、抗擊退及抗爆震強度):
| 物理原型 | 對應方塊材質 | 物理特性與浮力表現 |
|---|---|---|
| 足球 | 石頭 / 礦石類 | 速度與彈跳平衡,具備浮力 |
| 橡膠球 | 原木 / 木製品 | 極速衝刺與超高彈跳,具備浮力 |
| 藥球 | 鐵 / 金 / 銅 / 下界合金 | 質量極大、具極高抗擊退與抗位移,無浮力(液體沉底) |
| 高爾夫球 | 泥土 / 植物類 | 貼地高速突進、極低彈跳,無浮力 |
| 沙灘球 | 羊毛類 | 顯著降低重力伴隨高空氣阻力(強烈滯空飄浮感),具備浮力 |
| 冰球 | 各式冰塊 | 貼地極低摩擦長距離高速滑行,無浮力 |
| 泥球 | 泥巴 / 黏土類 | 高阻尼減速移動,無浮力 |
| TNT | TNT 方塊 | 高抗爆;遇火、觸碰岩漿/紅石訊號或受到攻擊時立即引燃自爆 |
| 岩漿塊 | 岩漿塊 | 反彈並點燃近戰攻擊者,天生免疫所有火焰與岩漿傷害 |
26.2 New Mobs & Camouflage Mechanics
Sulfur Cube
-
Real-Time Internal Block Rendering
- Simulates the entity's
BODYequipment slot via PacketEvents low-level packets to achieve millisecond-level, real-time block visualization inside the belly.
- Simulates the entity's
-
Dual-Hand Detection & Priority System
- Off-Hand Absolute Priority: As long as the off-hand holds a valid block, it directly overrides the belly model and contents, ignoring the main hand's held item.
- Main-Hand Auto-Fallback: If the off-hand is empty or holds an invalid non-block item (e.g., weapons, tools, consumables), the system seamlessly falls back to evaluate the main hand.
-
Physics Archetypes & Dynamic Buoyancy System (
sulfur_cube_physics)- Dynamically applies dedicated physics parameters based on the vanilla tags and materials of the swallowed block (covering movement speed, gravitational acceleration, surface friction, air drag, bounciness, knockback resistance, and blast resistance):
| Physics Archetype | Matching Block Material | Physics Properties & Buoyancy Behavior |
|---|---|---|
| Soccer Ball | Stone / Ores | Balanced speed and bounce; buoyant |
| Rubber Ball | Logs / Wood Products | Extreme sprint speed and ultra-high bounce; buoyant |
| Medicine Ball | Iron / Gold / Copper / Netherite | Massive weight, extreme knockback and displacement resistance; non-buoyant (sinks in liquids) |
| Golf Ball | Dirt / Plants | Ground-skimming high-speed dash, extremely low bounce; non-buoyant |
| Beach Ball | Wool types | Significantly reduced gravity with high air drag (strong floating hang-time); buoyant |
| Hockey Puck | Various Ice types | Long-distance, high-speed gliding with extremely low friction; non-buoyant |
| Mud Ball | Mud / Clay types | High-damping, slowed movement; non-buoyant |
| TNT | TNT Block | High blast resistance; instantly primes and detonates upon fire exposure, touching lava/redstone signals, or taking damage |
| Magma Block | Magma Block | Reflects damage and ignites melee attackers; inherently immune to all fire and lava damage |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bqadkffO:33oqSwLB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bqadkffO:33oqSwLB"
}

