3.0
Compatibility
Changes
What's New: Observation Phase: Added a tense pre-game timer. PvP is disabled, forcing players to watch and analyze the villagers' behavior before making a move. Dedicated Messages File: Moved all chat, action bars, titles, and BossBars to a brand new messages.yml. Fully supports modern HEX colors ({#FFFFFF})! Holographic Nametags: NPCs now feature floating nametags. You can customize the text, colors, and format entirely in the new config. Villager Overhaul: Added diverse visual designs! NPCs now spawn with random Biome Skins (Desert, Snow, Jungle, etc.) and professions. Arena Boundaries: Added /findgame setradius <name> <r> to define strict borders for your arenas. Main Lobby System: Added /findgame setlobby. Players are now cleanly teleported to a central hub after a match ends instead of a random world spawn. 4 New AI Personalities: The game just got harder with the addition of The Drunkard, The Paranoid One, The Assassin, and The Statue.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zlDqfAQi:VSKobdoA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zlDqfAQi:VSKobdoA"
}

