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0.6.0
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FullXaos RPG Changelog
0.6.0 Added modern build target range for Paper 1.19+ up to latest. Switched build baseline to Java 17 for broader modern-server compatibility. Switched plugin API baseline to 1.19 in metadata. Reworked material/effect compatibility paths to avoid hard breaks on older modern versions. Added fallback resolution for renamed potion effects (e.g. haste/mining-fatigue naming differences across versions). 0.5.9 Added Solo-style portal identity: each portal now gets a fixed dungeon theme (Labyrinth, Cavern, Castle, Abandoned City). Added theme-aware portal visuals with stronger circular sigil effects and per-theme colors. Added portal theme routing so entering a portal now opens its assigned dungeon type instead of random-only routing. Added dungeon scaling by zone danger and active world-event echoes. Connected dungeon mob/boss generation to MonsterProgressionService for rank/level ability scaling inside instances. Expanded class framework with a base signature skill profile for every class. Added class signature cooldown engine and trigger system in combat. Added many new per-class combat hooks (damage/defense support) so each class has a practical baseline identity. Improved class info command output to include basic skill and cooldown summary. Updated version metadata to 0.5.9. 0.5.8 Added MonsterProgressionService and integrated it into spawn/combat/death flow. Added monster levels, ranks, titles, and scalable stat growth. Added monster ability package: berserk, venom, frost, thorns, blink, summon, vampiric, stun, gravity, explosive death. Added lunar empowerment and danger-aware scaling. Added zone travel rewards and zone discovery rewards/titles. Expanded loot and reward scaling with credits, XP multipliers, and progression drops. Expanded config with zones, mutations, and monsterProgression balance sections. 0.5.7 Added dungeon run stage flow improvements (objectives, boss phase, extraction timing). Added more robust run cleanup and completion handling. Improved class balance envelope and combat scalar controls in config. Improved world-event cleanup behavior and world resolution logic. 0.5.6 Expanded rift rewards and item progression hooks (relic/affix/item stat systems). Added stronger event/mutator compatibility paths across portal and dungeon flow. Improved service initialization consistency and runtime guards. 0.5.5 Added prestige, seasonal systems, and title infrastructure integration. Added/expanded HUD and notification integrations for progression feedback. Improved anti-AFK and progression safety behavior. 0.5.4 Baseline version used as migration point for subsequent updates.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v1yHN2vV:EdXs7Q2R"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v1yHN2vV:EdXs7Q2R"
}

