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V0.2
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FullXaos_RPG updates Zones now scale strictly by distance (≈29 blocks per level, capped at 1000) with expanding radii (Zone1 1500, +500 per ring). Mob data (level, rank, zone, mutations, persona, intelligence, spawn day, kill count) is persisted on each entity and reflected in dynamic names. Mobs gain named personas from gaming/pop culture, smarter AI cues in deeper zones or for named units, speech/taunt/beg lines within 8 blocks, heavy-hit reactions (40% in 3s), persistent aggression, villager/golem hunting if strong, light block breaking on dashes, and ever-present chase. Mutation odds start at 10% and scale by zone; miniboss rolls respect distance. Loot and balance: base rare loot 11.69% decays by 25% per zone; mutated/boss mobs still drop Xaos Fragments and a small gear chance. Zone7+ can drop +1 enchanted tomes. Weapon mastery and combat XP are gained only through combat/gathering, with AuraSkills-style progress bars. Player experience: /skills opens a Solo Leveling-inspired skills UI, /ranklist shows the One Punch Man ladder (C→S with positions), and the sidebar HUD tracks Level, Rank, and Zone with a combat boss bar. /xaosrpg still reports current level/zone. Moon events: every 30 in-game days trigger a 30-minute special night (40% Blood, 55% Lilac, 5% Secret) with matching music, buffs/debuffs (Blood boosts strength/intelligence, Lilac eases danger, Secret escalates chaos/warden bosses). Custom enchantment tags (Glow, Big Foot, LifeSteal, Wither, Attack Speed, Block/Entity Reach, Burning Protection, Curse Giantism/Smallism, Gravity, Haste, Hearthy, Jump, Speed) are registered as lore-friendly placeholders for drops and future effects. New file added: src/main/java/com/fullxaosrpg/CustomEnchantments.java. Gradle wrapper jar restored to enable local builds. Notes & limitations Speech/AI changes are lightweight (movement boosts, simple block breaking, villager/golem hunting) to stay server-safe; deeper behavior such as full PvP style copying is represented through speed/intelligence boosts and taunt logic rather than pathfinder rewrites. The skills UI is a protected inventory preview; items there are informational only. Custom enchantments are descriptive tags, not full mechanical enchantments yet.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v1yHN2vV:lhQ4c6eI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v1yHN2vV:lhQ4c6eI"
}

