All versions
1.0.1
Beta
HeadHunter 1.0.13 years ago 214
Compatibility
Minecraft: Java Edition
1.20–1.20.4
Platforms
Bukkit
Paper
Spigot
Changes
Changes:
[02/14/2024]:
- Having a Player head in your inventory when you leave will no longer deletes your armor(Sorry guys, i wasn't thinking properly when i first wrote that snippet)
- Leaving with a Player head in your inventory will cause the plugin to try to put it at your feet's coordinates at first, if the space is occupied, it will then scan the are around it to find an empty space, trying to put the head in the first non solid block
- You can no longer put the non fake player head in armor stands
- You may set a grace period in configurations, the playerGraceSec entry should be set to a value, in seconds, higher than 0 to enable it(For reference, 360 = 6 minutes). It will delay the delivery of the player's head, allowing the player to gear itself and so before risking their head
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:H3ke5UH0:2FXQnneH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:H3ke5UH0:2FXQnneH"
}

