1.1.1
Compatibility
Required content
Changes
🔧 Fixed: Holograms now update only on chest opening
This update fixes an important interaction issue with chest holograms.
Hologram status is now updated only when a container is actually opened (right-click), and not when it is hit or interacted with in any other way.
What changed • ✅ Holograms switch to “Already Looted” only on RIGHT-CLICK (open) • ❌ Left-clicking / hitting a chest no longer triggers a state change • ✅ Prevents false “looted” states caused by accidental hits • ✅ Improves consistency with HungerGames gameplay logic • ✅ Better behavior for both Java and Bedrock (Geyser) players
This makes the hologram system more accurate, cleaner, and fully aligned with how loot containers are meant to be used in-game.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:axLTU62Z:ewNcUMl1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:axLTU62Z:ewNcUMl1"
}

