Tags
Creators
Details
Licensed MIT
Published 5 months ago
Updated 5 months ago
All versions
1.0.0
Release
IdentityMimic 1.0.05 months ago 34
Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Bukkit
Folia
Paper
Spigot
Changes
๐ญ IdentityMimic v1.0.0 โ Initial Release
โจ New Features
๐ฎ Cinematic Ritual of Assumption
- Immersive channeling sequence with animated BossBar progress tracker
- Custom void/soul particle effects during transformation
- Multi-layered sound design (enderman whispers, void hum, crescendo)
- Split-second blindness vignette on identity bind
- Movement cancels the ritual โ form-shifting is high-risk
๐ผ The Soul Vault
- Interactive RPG-style chest GUI to store player identities
- Slot scaling from 3 โ 7 based on Soul Energy (XP) progression
- Bond shattering: voluntarily discard an identity to recover energy
- Tiered identity rarity: Common, Rare, Ancient, Celestial
๐ญ Decoy Co-existence Engine (Stealth System)
- Automatic fake join/leave packets synchronized with disguise transitions
- Decoy profile remains in tablist for a randomized delay to prevent suspicion
- Disguised player sees both their own and the target's name in tablist
- Fully configurable delay windows via config.yml
๐งช Unidirectional Potion Synchronization
- Real target player's potion effects (speed, strength, poison, etc.) mirror to all disguised clones
- Clones do not share effects back โ purely unidirectional
- Visual particle and sound feedback on sync events
๐ Stability & Heat System
- Stability decays over time and under physical stress (sprinting, jumping, combat)
- Heat accumulates from suspicious behavior
- Low stability triggers skin flickers and matrix-style nametag glitches visible to nearby players
โ๏ธ RPG Abilities
- Paranoia Whisper, System Glitch, Fake OP, Fake Death, Admin Broadcasts, and more
- Abilities activated directly from the Soul Vault GUI
- Cooldown and Soul Energy cost configurable per ability
๐พ Database Persistence
- Full SQLite and MySQL support
- Original skin value and signature stored on disguise to prevent Steve/Alex bug on rejoin
- Disguise state survives server reloads and player reconnects
๐ฆ Requirements
- Paper 1.21.1+
- ProtocolLib 5.2.0+
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ir7z7kzk:slV30zPG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ir7z7kzk:slV30zPG"
}

