All versions
1.1
Release
Jadenman Trident 1.18 months ago 608
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Paper
Changes
Version 1.1
What Was Added:
- Netherite-level damage for the trident (hits as hard as the strongest sword).
- Lightning strikes automatically on every hit (with optional toggle).
- Global admin commands to enable/disable lightning effects.
- Automatic team membership when a player crafts or receives the trident.
- Admin commands to manually add/remove players from the team (
/trident team add/remove). - Trust list system so you can protect specific players from being hurt.
- Action bar messages showing cooldown and status updates.
- Particle effects around team members (lightning particles).
- Customizable commands to toggle particles on/off.
- Skill-based system: critical hits do more damage, slam attacks break shields.
- Riptide mechanic that works both in and out of water.
- Riptide collision damage.
- Recipe commands to enable/disable crafting recipes.
- Ability to remove global crafting limits.
- Player head command for getting custom player heads.
- Crafting recipes for the trident and related items.
- Graphical User Interface (GUI) for viewing recipes.
What Was Fixed:
- Fixed trident damage calculations (was doing 0 damage, now does proper netherite damage).
- Fixed lightning not striking on non-critical hits (now strikes every time).
- Fixed riptide not working properly out of water.
- Removed broken probability/chance system for lightning.
- Fixed command handler syntax errors and duplicate code blocks.
- Fixed unused and deprecated configuration fields.
- Added proper permission checks for admin commands.
- Cleaned up all compilation errors and warnings.
- Made tab completion work correctly for all commands.
- Ensured only the owner can carry the trident (removed duplicates automatically).
What Was Customized:
- All damage values are now editable in the
config.ymlfile. - Lightning effects can be toggled on/off globally without code changes.
- Particle types and effects are configurable.
- Trident name and description can be changed.
- Cooldowns for lightning strikes are adjustable.
- Action bar messages can be toggled per player.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iFqrNMqF:jjZhaaj8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iFqrNMqF:jjZhaaj8"
}

