All versions
1.0.0-(English_Edition)
Release
KingNakaWA 1.0.0 ENG7 months ago 64
Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Bukkit
Paper
Purpur
Spigot
Changes
ð Initial Release - KingNakaWA v1.0.0 (English Edition)!
Welcome to the first official release of KingNakaWA, the ultimate bulletproof KOTH plugin designed specifically for high-stakes survival, war, and Lifesteal servers!
âĻ Core Features
- Dynamic Beacon Beams: Real underground beacons spawn automatically. Beams and particles change color based on the capturing team (Red/Blue). Arenas reset automatically back to normal after the event.
- Post-Game Statistics: Automatically announces MVP (Most Kills, Winning Team), SVP (Most Kills, Losing Team), and Loser (Most Deaths) at the end of the war.
- Pre-Game Countdown: Added a configurable chat countdown before players are warped to the arena to get ready.
- PlaceholderAPI Support: Added
%king_color%and%king_prefix%for chat and tab integration.
ðĄïļ Ultimate Protections
- 100% Anti-Death System: Fully compatible with
LifestealZandStrengthSMP! Converts real deaths into "Fake Deaths", accurately calculating Absorption hearts, and uses a "Virtual Totem" fallback to absolutely prevent any stat, heart, or item loss. - Ghost Lock Respawn: Dead players become spectators and are safely locked at their spawn point until respawn to prevent void deaths and map exploits.
- Anti-Dupe & Anti-Grief: Strictly blocks item dropping, container opening (Chests, Ender Chests, Barrels, Furnaces, etc.), and block breaking/placing during the event.
- PvP Overrides: Bypasses clan/party plugins to ensure enemies can always hit each other. Includes an optional friendly-fire config.
- ActionBar Overwrite: Sends Action Bar updates every 5 ticks (0.25s) to cleanly override interfering plugins like PvPManager.
- Safe Chunk Pre-loading: Pre-loads all arena and spawn chunks during the countdown to prevent server lag spikes and console warnings.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZTqmd9DX:WxEtfbOH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZTqmd9DX:WxEtfbOH"
}

