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Details
Licensed GPL-3.0-only
Published 3 years ago
Updated 10 months ago
All versions
1.9.0
Release
Konquest 1.9.02 years ago 316
Compatibility
Minecraft: Java Edition
1.21–1.21.5
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
Platforms
Paper
Purpur
Spigot
Changes
For complete history, Click Here.
- Added support for Minecraft 1.21.5.
- Added custom loot tables for town monuments and ruins, defined in loot.yml, for entirely custom loot tables per monument template or ruin, and also based on town trade specializations.
- Added commands for setting custom loot tables for monument templates and ruins.
/k admin monument loot (template) (loot)/k admin ruin loot (ruin) (loot)
- Added text to info menus for displaying active loot tables in towns and ruins.
- Added loot table name titles to chest inventory of town monument and ruin loot chests.
- Added commands for setting custom loot tables for monument templates and ruins.
- Added integration support for squaremap, enabled in core.yml with option
core.integration.squaremap. - Added banner images to web map territory labels.
- Enable showing banner images in core.yml option
core.integration.map_options.show_banners. - Use any PNG image as kingdom flags and other territory markers in the Konquest/banners/ folder.
- Enable showing banner images in core.yml option
- Minor Features
- Added core.yml option
core.kingdoms.protect_pistons_useto enable using pistons in land of offline-protected kingdoms. - Added core.yml option
core.towns.allow_claim_residents_onlyto enable players to claim land for towns only when they are the resident of that town. - Updated all map area display label formats and added some territory-specific properties, like "Loot Type" and "Capture Allowed" for ruins and towns/capitals.
- Added core.yml option
- Bug Fixes
- Made admin bypass mode ignore EssentialsX teleport protections.
- Fixed map displays for ruins and sanctuaries when they are renamed.
- Updated Dynmap territory rendering logic to fix display problems.
- Updated data file saving to prevent erasing all territory data on file when internal errors happen during the saving process.
- Fixed some projectiles ignoring damage protection checks for friendly players (Crossbow fired exploding firework).
- Fixed bug which prevented creating kingdoms in worlds that had no other territories.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uM8CLEbn:tGdon1Ce"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uM8CLEbn:tGdon1Ce"
}

