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Licensed CC-BY-NC-SA-4.0
Published 22 hours ago
Updated 6 days ago
All versions
1.0.0
Beta
KuhArmorTrimGUI 1.0.06 days ago 8
Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Folia
Paper
Purpur
Changes
KuhArmorTrimGUI v1.0.0
First public release — a complete GUI-based armor trim unlock, purchase, and progression system.
Added
- In-game GUI — Multi-page menu to browse armor pieces, trim patterns, and trim materials with confirmation screens
- Economy integration — Vault-based purchasing for trims, materials, armor pieces, and season passes with configurable prices
- Season pass system — Time-limited passes with custom duration, pricing, and content unlocks; automatic expiry
- Trim protection — Blocks manual smithing table changes; sanitizes armor on pickup, drop, death, and container access
- Auto-apply — Selected trims automatically applied on join and inventory change
- Unlock/lock commands — Grant or remove individual pieces, trims, trim materials, or everything via
/armortrims unlock|lock - Season pass commands —
/armortrims givepassand/armortrims removepass - Player info —
/armortrims info <player>shows unlock counts, season status, and active selections - Info screen in GUI — Shows unlocked/total progress, active season, and pass status
- Clear trims — Players can remove all trims from their armor via the GUI
- LuckPerms sync — Every unlock is mirrored as a permission node (e.g.
kuharmortrgui.unlock.trim.dune) for LP editor management - Fully configurable — Armor order, material order, prices, protection rules, GUI layout, page size, confirmation screens
- Fully translatable — All messages, GUI titles, item names, status texts, and sounds editable in
messages.yml - YAML storage — Player data stored in
plugins/KuhArmorTrimGUI/data/; saves on quit, reload, and every operation
Supported Content
- 7 armor materials (Leather through Netherite, including Copper)
- 18 trim patterns (Sentry through Spire, including Flow and Bolt)
- 11 trim materials (Iron through Resin, including Copper)
Compatibility
- Paper 1.21.9+ Tested
- Folia (full region-safe scheduling)
- Java 21+
- Vault and LuckPerms are optional soft dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:p2W6xvD3:jjo7yeZU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:p2W6xvD3:jjo7yeZU"
}

