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Licensed GPL-2.0-only
Published 2 years ago
Updated 3 months ago
All versions
Please read the change-log below so you are aware of any changes that may affect your server.
Has LevelledMobs improved your server? Support the project by leaving a review :).
[ Join our Discord for help / chat! ] • [ Unsure how to update? Click here! ]
Changelog:
* officially drop support for Minecraft 1.19
* bump java requirement to 21
* fix issue on folia where using spawn eggs causes errors
* fix issue on folia where getting hit by projectiles causes errors
* add new option to health-indicator: maintain-space (true/false)
* add new condition: player-names: match against one or more player names
* add new condition: gamemode: match against a player's current gamemode
* fix issue with spawner mobs having spawn reason UNKNOWN when being processed by rules
* y-coordinate logic was not taking start and end caps into account and was causing negative level values to be applied. Updated capping and period logic. (thanks @King )
* allow biome conditions to work with 3rd party namespaces
* fix build issues
* using multiple weighted random will no longer merge together unless merge: true is specified
* weighted-random should now be more performant
* fix issues with weighted-random not producing expected results
* bump gradle to 8.13
* fix invalid-placeholder-replacement not working as expected
* fix ignore-mobs-with-no-player-context only ignoring mobs when PVM is enabled
* fix for distance-from-origin attempting to measure distance between different worlds
* move Essentials integration to reflection
* bump dependent plugin versions to latest
* Fix getEntities radius exceeding loaded chunks causing async getEntities exception #518
* fix ConcurrentModificationException #520
4.3.0
Release
LevelledMobs 4.3.0 b1082 years ago 312
Compatibility
Minecraft: Java Edition
1.21.1–1.21.4
1.20.6
1.20.4
Platforms
Folia
Paper
Purpur
Spigot
Changes
⚔ LevelledMobs v4.3.0 ⚔
The Ultimate RPG Mob Levelling Solution • Update 17Please read the change-log below so you are aware of any changes that may affect your server.
Has LevelledMobs improved your server? Support the project by leaving a review :).
[ Join our Discord for help / chat! ] • [ Unsure how to update? Click here! ]
Changelog:
* officially drop support for Minecraft 1.19
* bump java requirement to 21
* fix issue on folia where using spawn eggs causes errors
* fix issue on folia where getting hit by projectiles causes errors
* add new option to health-indicator: maintain-space (true/false)
* add new condition: player-names: match against one or more player names
* add new condition: gamemode: match against a player's current gamemode
* fix issue with spawner mobs having spawn reason UNKNOWN when being processed by rules
* y-coordinate logic was not taking start and end caps into account and was causing negative level values to be applied. Updated capping and period logic. (thanks @King )
* allow biome conditions to work with 3rd party namespaces
* fix build issues
* using multiple weighted random will no longer merge together unless merge: true is specified
* weighted-random should now be more performant
* fix issues with weighted-random not producing expected results
* bump gradle to 8.13
* fix invalid-placeholder-replacement not working as expected
* fix ignore-mobs-with-no-player-context only ignoring mobs when PVM is enabled
* fix for distance-from-origin attempting to measure distance between different worlds
* move Essentials integration to reflection
* bump dependent plugin versions to latest
* Fix getEntities radius exceeding loaded chunks causing async getEntities exception #518
* fix ConcurrentModificationException #520
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eX8JZ3Zr:QP1JSVVG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eX8JZ3Zr:QP1JSVVG"
}

