15.4-r
Compatibility
Changes
v15.4 โ "Balance & Refinement"
A large content + balance update focused on the pollution system, daily quests, world-specific tasks, and closing long-standing gaps in the rune and spirit root systems.
โจ New Features
๐ Daily Quests
A brand-new daily quest system with 4 rotating tasks per day.
- 4 quests per day: 1 Easy + 1 Medium + 1 Hard + 1 Random
- 20-quest pool covering combat, cultivation, exploration, and social play
- All-clear bonus: 500 XP + 2 General Challenge Tickets + 1 Divine Ticket + 30% chance of a Slot Extender
- Manual refresh: 1 free reroll per day (costs 1 General Challenge Ticket)
- Auto-reset at midnight โ unfinished quests are discarded, no carryover
- Full GUI with progress bars, difficulty colors, and click-to-claim
๐ World-Specific Quests
40+ new quests spread across the three cursed dimensions:
| Tier | Quests |
|---|---|
| 250โ500 | Enter Polluted Land, kill 20 in Polluted Land |
| 500โ800 | Enter Kill City, kill 60 in Polluted Land, complete Heaven's Action |
| 800โ1200 | Enter Forget Land, kill 100 in Kill City, escape Assimilation |
| 1200+ | Slay the Forget Dragon, complete 3 Heaven's Actions, kill 200/300 in each world |
Plus two new permanent titles: [ๅฑ ้พๅฒ่ฏ] and [ๅคฉ่ต่ ].
๐ฅ Pollution System Overhaul
Complete rebalance of how pollution is gained and resisted.
Two-layer defense formula:
actual = base ร (1 - realm resistance) ร (1 - other reduction)
- Realm resistance: 0% (Mortal) โ 90% (Heaven's Dao)
- Realm-based cap: 1,000 (Mortal) โ 150,000 (Heaven's Dao)
- Other reduction capped at 85% (down from 95%)
- Monster pollution scales with monster realm: 10 โ 60
Even a fully-geared Heaven's Dao player still takes 1.5% pollution โ the threat is never fully gone.
๐งช New Mingwen (Rune Inscriptions)
Two new inscription types:
- Pollution Resistance โ +0.5% resistance per use
- Pollution Cap โ +100 max pollution per use
๐งฌ New Fuwen (Socket Runes)
- Purify rune finally implemented: +10% / +20% / +30% / +40% pollution reduction by quality
๐ฑ Spirit Root Passives Now Live
All 12 spirit roots now have fully working unique effects:
| Root | Effect |
|---|---|
| Gold | 5% chance to deal double damage |
| Water | Attacks apply Slowness I (2s) |
| Fire | Attacks set target on fire (3s) |
| Wind | +10% movement speed, +20% jump strength |
| Lightning | 8% chance to deal 1.5ร damage |
| Ice | Attackers receive Slowness II (1s) on hit |
| Wood | Regenerate HP while cultivating |
| Iron | Take 5% less damage |
| Earth | +20% weight limit |
| Extreme Earth | All stats ร1.10 |
| Extreme Sky | All stats ร1.20, cultivation speed ร2.0 |
| Evil Demon | Take +100% damage, attacks apply Wither II + 10 pollution, self pollution reduction +50% |
๐น Monster Realms
Every monster now has a cultivation realm applied from its spawn environment.
- Overworld: Mortal โ Golden Core
- Nether: Qi Refining โ Golden Core
- End: Foundation โ Nascent Soul
- Polluted Land: Golden Core โ Spirit Transformation
- Kill City: Nascent Soul โ Void Refining
- Forget Land: Spirit Transformation โ Void Refining
- Nightmare Mode: overrides all โ Nascent Soul โ Void Refining
Elite monsters (any mob with equipment) get 120% stat scaling and a ยทElite name tag.
Boss realms:
- Super Ender Dragon: Spirit Transformation 1 โ Void Refining 9 (random)
- Forget Dragon: Void Refining 5 (fixed)
- Heaven's Dragon: Spirit Transformation 5 (fixed)
โ Realm Suppression (PvP)
When players of different major realms fight, suppression kicks in.
Attacker side (higher realm attacking lower):
| Realm Gap | Double Damage | +30% Damage |
|---|---|---|
| โฅ1 | 10% | 50% |
| โฅ2 | 15% | 55% |
| โฅ3 | 20% | 60% |
| โฅ4 | 25% | 65% |
Defender side (higher realm being attacked):
| Realm Gap | Full Immunity | Damage Reduction |
|---|---|---|
| โฅ1 | 10% | 30% |
| โฅ2 | 20% | 40% |
| โฅ3 | 30% | 50% |
| โฅ4 | 40% | 60% |
Both attacker and defender get feedback messages.
โ Balance Changes
Realm Stat Bonuses โ Fully Applied
Realm bonuses are no longer Lore-only โ they now actually apply to your stats.
| Realm | Damage / Defense | Health | Mana |
|---|---|---|---|
| Qi Refining 13 | +5% | +6 | +120 |
| Foundation 1 | +10% | +12 | +250 |
| Core Formation 1 | +30% | +40 | +800 |
| Golden Core 3 | +55% | +80 | +1500 |
| Shattered Core 1 | +75% | +130 | +2500 |
| Nascent Soul 7 | +140% | +220 | +5000 |
| Spirit Transformation 1 | +200% | +300 | +8000 |
| Void Refining 9 | +500% | +800 | +30000 |
| Heaven's Dao | +800% | +1000 | +50000 |
Quest Power Limits Relaxed
High-power players can now accept low-power quests. Only the minimum power requirement is enforced โ no upper limit.
Reincarnation Marks โ Damage Bonus Implemented
The +30% (level I) to +X% (higher levels) damage bonus listed on Reincarnation Mark lore is now actually applied in combat.
Technique Bonuses Now Live
All 7 real technique bonuses (damage, defense, health, mana regen, speed, weight, pollution cap) are now applied to the player. The "critical chance" field remains unused (no crit system yet).
Armor Break Rune Actually Penetrates Armor
The Armor Break rune now genuinely reduces the target's effective armor:
- Blue 10% ยท Purple 20% ยท Gold 30% ยท Red 40% penetration
Against a full Netherite target (80% reduction), a Red Armor Break rune increases effective damage by 2.6ร.
Durability Rune โ Real Effect
Now cancels durability loss on a per-hit chance:
- Blue 40% ยท Purple 50% ยท Gold 60% ยท Red 75%
Fuwen Effects Now Read from PDC
Mana, Weight, and Affinity runes no longer parse Lore strings โ they read from the item's PersistentDataContainer. No more silent failures after lore updates.
๐ง Bug Fixes
- God Lock could never be used โ required 10,000 energy, but the Golden Core 3 cap is only 5,000. Fixed.
- Boss bar could exceed 100% and crash when a boss received realm bonuses. Now clamps to
[0, 1]. - Custom Ender Dragon crystal healing had no max-health cap after realm bonuses. Fixed.
- Immediate TPA conflicted with the request sub-command. Now dispatched by first arg.
- Duplicate affinity regen in EmergencyManager was overriding the Qinhe rune's quality-scaled regen. Removed.
- Pollution debuff task was started twice (both by WorldScheduler and PollutionWorldManager). Consolidated.
- Double player heads in Polluted Land death โ one without PDC data was unclickable. Fixed.
- Multi-rune items only triggered the first rune's effects. Now iterates all socketed runes.
- Godhead bonuses were lost on relog. Now reconstructed on player join.
- ShengeConfig values (bonus range, flight cost, max mana bonus) are now actually read from config.
- QuestConfig was an empty shell โ now supports
enabled,reward_multiplier,allow_abandon, andscan_interval_seconds.
๐จ Command Overhaul
Entire command structure rewritten for consistency. Numeric-suffix commands like /mingwen1, /mingwen2, /qianzhui2 are gone.
| Old | New |
|---|---|
/mingwen1 /mingwen2 /mingwen3 |
/mingwen exchange /challenge /query |
/delmingwen |
/mingwen clear |
/qianzhui2 /qianzhui3 |
/prefix buy /prefix switch |
/hh /hhaccept |
/tpa request /tpa accept /tpa deny |
/suv |
/recycle |
/etime |
/emergency |
/zm |
/sect |
/kouxia /shuaxin /xilian |
/fuwen remove /refresh /reroll |
/scriptreload /scriptstart ... |
/script reload /script start ... |
28 top-level commands (down from 40+), all with tab completion.
New Help System
/helpโ categorized browser (Combat / Cultivation / Teleport / World / Tools / Admin)/libai helpโ same as above/libai reloadโ reload config/libai versionโ plugin info
New Main Menu
/cd opens a 54-slot GUI with:
- Three color-coded sections (combat / cultivation / tools)
- Live status cards: power, realm, pollution progress bar, sect, godhead
- Click-to-execute on every button
๐ WanfaBook Updated
The in-game guidebook (/wanfa) now reflects only implemented effects. Removed misleading descriptions for God Lock, Armor Break, Durability, and similar.
Added sections: Pollution System, Daily Quests, Monster Realms.
๐ Known Issues
- Critical chance bonus on techniques is defined but not yet applied (no crit system exists).
- Several technique descriptions still mention flavor effects (knockback immunity, wither upgrade, etc.) that are not yet implemented.
๐ฆ Compatibility
- Paper 1.21+ (tested on Paper 26.2)
- Java 17+
- Existing player data migrated automatically
- Old single-file
.libaicscript artifacts still load and auto-migrate to the new.libaic.zipformat
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YxjJrCsC:OFpcvZgl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YxjJrCsC:OFpcvZgl"
}

