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Details
1.0.6
Compatibility
Changes
Version 1.0.6
- Added an elimination system for players who lose their last heart, with a choice of spectating, being kicked, or being temporarily or permanently banned.
- Added persistent elimination so eliminated players stay eliminated across restarts.
- Added a revival item that opens a menu of every eliminated player when right-clicked.
- Added a paged revival menu with arrows to browse eliminated players, where clicking a player revives them.
- Added a command that lets operators revive an eliminated player instantly.
- Added a command that lets any player revive an eliminated player by using one of their revival items.
- Added an operator command to give revival items to players.
- Added a configurable crafting recipe for the revival item.
- Added fully customizable messages for every part of the plugin.
- Added a heart shop where players can buy and sell hearts with server currency, disabled by default.
- Added configurable prices, amounts and heart limits for buying and selling hearts.
- Added PlaceholderAPI support with heart, maximum heart, withdrawn, consumed and elimination placeholders.
- Added a configurable protection period after joining or being revived.
- Added configurable names, lore and heart value for heart items.
- Added configurable cooldowns for withdrawing hearts and gifting hearts.
- Added a configurable expiry for trade requests.
*Fixed a bug that stopped regular players from trading, gifting hearts and viewing their own stats. *Fixed a bug that deleted a player's offered items when they closed a trade window. *Fixed a bug that could lose heart progress when the server stopped or a player left. *Fixed a bug that prevented players from ever being eliminated. *Fixed a bug that could place a player in more than one trade at the same time. *Fixed a bug that could crash the plugin when a crafting recipe contained an invalid ingredient. *Fixed a bug that could consume a heart item twice or from the wrong hand. *Fixed a bug that stopped normal enchanted golden apples from being used in crafting and anvils. *Fixed a bug where void deaths were not detected correctly in some worlds. *Fixed a bug where trade requests never expired. *Fixed a bug that allowed trade menus to be abused with special clicks. *Fixed several version and author inconsistencies.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BY9PonUl:jFbN5E2o"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BY9PonUl:jFbN5E2o"
}

