1.2.0
Compatibility
Changes
LiveSystem 1.2.0
A major release focused on competitive survival, player progression, eliminations, and a fully configurable lives system.
Death & Elimination
- Introduced a cinematic death experience with darkness overlays, camera shake, custom sounds, and configurable effect duration.
- Added customizable death and elimination broadcasts.
- Added an elimination countdown bossbar with configurable colors and overlay styles.
- Added an optional spectator experience for eliminated players, including flight, damage protection, and automatic kick support.
Player Progression
-
Introduced a configurable rank progression system featuring:
- Survivor
- Immortal
- Last Standing
-
Added customizable rank prefixes.
-
Added automatic rank-up announcements.
-
Added periodic rank recalculation to keep player progression up to date.
Statistics & Leaderboards
-
Added persistent player statistics for:
- Deaths
- Eliminations
- Revives
- Survival time
- Kill streaks
- Best streak
-
Added
/lives statsfor detailed player statistics. -
Added permission-controlled access to other players' statistics.
-
Added
/lives topwith leaderboards for lives, survival time, revives, eliminations, and streaks.
Rewards & Economy
-
Added configurable kill rewards supporting:
- Bonus lives
- Vault economy
- Custom item rewards
-
Added automatic item fallback when an economy provider is unavailable.
-
Added configurable revive item costs.
-
Added an admin bypass for revive costs.
Revival System
- Added a proximity-based revive voting system.
- Added configurable vote requirements, voting radius, duration, and cooldowns.
- Added built-in anti-spam protection for revive votes.
Life Shards
- Added configurable life shard drops.
- Added adjustable drop chances and custom shard items.
- Added CustomModelData support for custom resource-pack integration.
- Added right-click shard combining.
Data & Audit
- Added persistent player data storage through
lives.yml. - Added comprehensive audit logging for life and elimination changes.
- Added configurable audit log output.
Commands
- Added
/lives set - Added
/lives stats - Added
/lives top - Added
/lives reload - Added
/lives help
Permissions
Added granular permission nodes for individual features:
lives.uselives.adminlives.show.otherslives.stats.otherslives.toplives.vote
Configuration
- Added independent configuration toggles for every major LiveSystem feature.
- Added hot-reloading for configuration and messages.
- Designed each subsystem to be enabled, disabled, and customized independently.
LiveSystem 1.2.0 brings together lives, progression, eliminations, revives, rewards, statistics, and competitive gameplay into a single highly configurable system.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sxS81qf5:kG7Wo8p3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sxS81qf5:kG7Wo8p3"
}

