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1.1.1
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🧲 LMX-Magnets
🇺🇸 English
LMX-Magnets is a Paper plugin for the Luminex server that adds customizable magnetic zones to Minecraft. Magnets attract certain items, entities, and players under specific conditions.
All magnets are stored in config.yml and restored automatically after server restarts.
Requirements
- Server: Paper 1.21.8
- Java: 21+
Core features
- Create magnets with location, radius, and strength
- Attracts metal items and selected entities
- Can affect players wearing or holding metal
- Does not affect players in Creative
- Ambient beacon sound inside the zone
- Automatic saving and loading
Commands (permission: magnet.use)
/magnet create <name> <x> <y> <z> <radius> <strength>
/magnet remove <name>
/magnet list (clickable)
/magnet info <name>
/magnet edit <name> radius|strength <value>
/magnet tp <name>
/magnet tp nearest
License
MIT — based on the original plugin by Andcool, adapted for Luminex.
🇷🇺 Русский
LMX-Magnets — это плагин для Paper сервера Luminex, добавляющий в Minecraft настраиваемые магнитные зоны. Магниты притягивают предметы, некоторых мобов и игроков при наличии металла.
Все магниты хранятся в config.yml и автоматически загружаются после рестарта.
Требования
- Сервер: Paper 1.21.8
- Java: 21+
Возможности
- Магниты с координатами, радиусом и силой
- Притяжение металлических предметов и сущностей
- Игроки притягиваются, если носят/держат металл
- Не действует на Creative
- Звук маяка внутри зоны
- Автосохранение и автозагрузка
Команды (право: magnet.use)
/magnet create <name> <x> <y> <z> <radius> <strength>
/magnet remove <name>
/magnet list (кликабельно)
/magnet info <name>
/magnet edit <name> radius|strength <value>
/magnet tp <name>
/magnet tp nearest
Лицензия
MIT — основан на плагине Andcool, адаптирован для Luminex.
Created and maintained by n1ghtshdow for Luminex Server.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mOBoDb4E:12IVPNOp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mOBoDb4E:12IVPNOp"
}

