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1.1.0
Compatibility
Changes
Update 1.1.0
What's New?
- Auto-Spawn Events!
Loot drops can now spawn automatically, with configurable radius, interval, and minimum players online.
- Customizable Loot Scatter!
Set a drop radius so loot flies out around the crate instead of landing in one pile, plus support for random amount ranges (e.g. 5-10)
- More Config Options!
Fall speed and a fully customizable spawn broadcast message (with optional live coordinates) Added bStats metrics (can be disabled in config.yml)
-
Bug Fixes!
-
Players can no longer steal/equip the drop's chest, plus a fix for the health text disappearing after unloading a chunk
Most of these changes are thanks to @limebotmc on YouTube!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3gwaAm8Q:D6xOusof"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3gwaAm8Q:D6xOusof"
}

