Creators
Details
Licensed BSD-3-Clause
Published 2 months ago
Updated 2 months ago
All versions
1.2-Beta
Beta
LuaMine 1.2-Beta3 months ago 7
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Spigot
Changes
v1.2.0-Beta
Fixed
- Memory leak on
/minelua reload— old scheduled timers and commands could keep running after a reload instead of being replaced. - Commands registered via
mc.registerCommand()now reliably update on/minelua reload(previously could get stuck on the old version). - Fixed a chat-handling race condition between
onChat()and other script events. - Reduced GC pressure on frequent events like
onPlayerInteract/onBlockBreak.
Added
- Watchdog aborts scripts that hang or infinite-loop, instead of freezing the server.
Removed
- [Breaking]
LuaMineAPI.loadScript()— allowed any plugin to inject arbitrary Lua code with no sandboxing. UseregisterFunction/registerModuleinstead.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AWFeVxuH:u0UHzVav"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AWFeVxuH:u0UHzVav"
}

