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Details
All versions
0.0.1
Release
LumoAiDetector 0.0.15 months ago 17
Compatibility
Minecraft: Java Edition
26.1.x
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
1.12.x
1.11.x
1.10.x
1.9.x
1.8.8–1.8.9
Platforms
Bukkit
Folia
Paper
Purpur
Spigot
Changes
Initial public release of LumoAiDetector.
This build contains the core local machine learning detection system for combat rotations:
- Rotation tracking over a 15-tick sliding window (generating 120 mathematical features).
- Validation gates for combat status, target distance, rotation speed, and network ping.
- Asynchronous local Smile Random Forest model training inside the JVM (will not freeze the main server thread).
- In-game model management: active dated model files, deactivation, and deleted model backups.
- Configurable alert thresholds, messages.yml, and config.yml.
- Auto-punishments are supported but disabled by default.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pw0YUPv0:aA62QAe1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pw0YUPv0:aA62QAe1"
}

