Tags
Creators
Details
1.1.1
Compatibility
Changes
"Small" update that fixes some bugs and adds new stuff because of it.
Fixed:
Bell Ring effect
Fake XP and/or Level effect
Used Tool expression, it's now lighter on the server as it no longer uses reflection
Version objects don't throw console errors anymore
fixed some toString() and getPropertyName() methods
Some expressions from allowing themselves to be changed when they shouldn't
The (event) dye color expression no longer crashes with other syntaxes
Changes: Switched to newer Skript api Improved Bell Conditions internally Improved 'Will do x' conditions' patterns Improved charged condition Improved Should Burn In Day condition Improved Has Horns condition Internally condensed some effects and conditions Expanded is Awake to all entities (that can sleep) Moved all event values to their appropriate event's class Renamed some events to match the most recent ones Improved Beacon related expressions Switched Expressions to extend Simpler Expression classes (SimpleExpression, SimplePropertyExpression etc)
Added: aliases for the currently added types (equipment slots, armorstand interactions, block faces etc. Armor Stand Manipulate event + Armor Stand Interaction type Roaring condition Entity Bow Shoot event + syntaxes Entity Place(d) event Harvest Event Enum Wrapper and Update Checker from SkBee, also added credits
Re-Added: Bell Resonate Event (?) 'Horse - is Eating' Condition
Removed: Arrow Body Count expression
Full Changelog: https://github.com/JakeGBLP/Lusk/compare/1.1...1.1.1
As always, contact me on discord @JakeGBLP or open an issue in case there's one.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mn8WEUWe:mIxwh5an"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mn8WEUWe:mIxwh5an"
}

